Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Grockr · Nov 13, 2016 at 10:16 PM · c#raycastraycastingbouncepong

Raycast direction change problem

I'm trying to fix this for like three hours.

I have a moving Cube object(which doesn't rotate) and a few other stationary objects. When Cube runs into another object its supposed to bounce off and go another way. I use a ray to detect a collision with another object and then change Cube's movement direction via Vector3.Reflect.

Everything basically works once.

Movement and debug ray change their directions on a first collision, but on a second one nothing happens. I tried the same without changing the movement direction and the Cube went through a few other objects saying "Hit!" in console a few times for every thing(for every frame before it goes through the object as i understand). So basically Raycast does work, but doesn't update to new direction vector...

The code has been changed quite a few times during the last 3 hours and now some things might look redundant, but anyway this is what i got:

     bool GameStarted = false;
     Vector3 Velocity;
     float speed;
     Vector3 rayOrigin;
     Vector3 rayDirection;
     float rayLength;
 
     void Start () {
         Velocity = transform.right;
         rayDirection = Velocity;
         speed = 15;
     }
 
     void FixedUpdate () {
         if (GameStarted == true) {
             transform.Translate(Velocity*speed*Time.deltaTime);
         }
     }
 
     void Update () {
         if (GameStarted == true) {
 
             rayOrigin = transform.position;
             rayDirection = Velocity;
             rayLength = (Velocity.x + Velocity.z);
             
             RaycastHit hitInfo = new RaycastHit(); 
             Ray ray = new Ray(rayOrigin, rayDirection);
 
             Debug.DrawRay(rayOrigin, Velocity, Color.red, 0, false);
             
             if (Physics.Raycast(ray, out hitInfo, rayLength)) {
                 Velocity = Vector3.Reflect(Velocity, hitInfo.normal);
                 rayDirection = Vector3.Reflect(rayDirection, hitInfo.normal);
                 print("Hit!");
             }
         }
         
 
         if (Input.GetKeyDown(KeyCode.Space)) {
             GameStarted = true;
             print("Vel: " +Velocity +" Dir: " +rayDirection +" Length: " +rayLength);
         }
 
 
 
     }


What im doing wrong here and how to make it work?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

not the bounce iam looking for 2 Answers

Calculate route/path of a ball using Raycast 1 Answer

Raycast does not seem to properly detect object it hit 0 Answers

Raycast doesn't stay in one place 0 Answers

Is there any way how to do raycasts like this? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges