Why does my fps drop when objects are loaded? (Android)
Hi there, I have developed a game intended for android and eventually IOS and I noticed that my phone started to overheat when playing and with the aid of a fps reader script, it seems to drop fps significantly when the objects in the game scene are loaded, the objects loaded are 81 cubes of different colors and 81 transparent cubes and it seems to be that when these are active the fps drops and it begins to overheat, I used the profiler in the unity editor to see what could be causing the error and all I noticed was that the GPU has random spikes in the 'other' category, I don't know what to do about this but I need to get the fps up and prevent the device from overheating to the point the device uses thermal throttling.
Thanks
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