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Question by allensandiego · Aug 20, 2018 at 09:19 AM · prefabscollider2dcollision2d

Prevent collision between prefab clones on a 2d mode?

Hi,

I currently have a rigidbody2 prefab which I instantiate randomly. These clones move around a certain space in the camera. There are other game objects with colliders (edge) which will decide the fate of the prefab clones. However, when 2 or more of these prefab clones collide with each other it sorts of mess up my game logic.

I would like to know how I can prevent the prefab clones from colliding with each other but allow collision to the other colliders (edge).

Is this something that can be done thru the inspector or do I need to add specific codes?

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