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Question by Bryangs · Aug 13, 2017 at 11:14 PM · renderingshadowperformance optimizationsimple

Dumb shadow question

Hey guys! This is a noob question, but i never paid much attention to shadows in Unity anyway, so it's all my fault for not knowing how to do the following: Many games implement extremely simple shadows, but still, they are there. Most mobile games and such use sphere-shaped shadows as a replacement to make them prettier and performance efficient. How would i do that in Unity?

I didn't see any sort of option on the quality settings neither on the mesh renderer component that would make anything like that, but there MUST be something, right? I mean, it's not like i will just create a bunch of spheres and set them to render shadow only, that would be completely ridiculous.

I am talking about this: alt text

screen520x924.jpeg (64.0 kB)
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Answer by tanoshimi · Aug 14, 2017 at 05:53 PM

What you're looking for is a blob shadow projector. There's one included in the Unity Standard Assets package. https://docs.unity3d.com/Manual/class-Projector.html

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avatar image Bryangs · Aug 15, 2017 at 07:28 PM 0
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Cool, tnks for the hint

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Answer by ZachAttack9280 · Aug 13, 2017 at 11:23 PM

I'm not sure how this works either but usually when you create a cube or capsule, it has a shadow already. To make the shadow just a circle, you would move the light so it's above the specific object so the shadow isn't facing any direction other than just a circle. Hope this helps.

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avatar image Bryangs · Aug 14, 2017 at 05:21 PM 0
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As i said,

it's not like i will just create a bunch of spheres and set them to render shadow only, that would be completely ridiculous.

There must be something...

avatar image ZachAttack9280 Bryangs · Aug 15, 2017 at 05:39 AM 0
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oh... true :/ then yeah idk sorry.

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