Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by TheUltimatePVP · May 20, 2016 at 03:51 AM · javascriptraycastprogramming

Health Will Not Deplete as I shoot Enemy.

I do not know what is wrong. No console errors. Just everytime I shoot my enemy with raycast the health will not go down. Here is my code: using UnityEngine; using System.Collections;

public class health : MonoBehaviour {

     public int DamageAmount=5;
     public float TargetDistance;
     public float AllowedRange=15;
     public RaycastHit Shot;
 public int maxhealth=50;
 public int currenthealth;
 //cant die
 public bool invincible;
 public bool dead;
 //check if ou want to enable health regeneration
 public bool regenerate;
 //time between each generate
 public float regenerationtime=0.8f;
 //the timer
 private float regtimer;
 //amount of hp to regenerate per generate
 public int regenerationamount=2;
 private int healthsave;
 public bool givereward;
 private bool rewardgiven;
 public int xptogive=10;
 public int goldtogive=10;
 
 
 // Use this for initialization
 void Start () {
         givereward=false;
     
     AI ai=(AI)GetComponent("AI");
     if(ai) ai.health=maxhealth;
     
 currenthealth=maxhealth;
     healthsave=maxhealth;
 }
 
 // Update is called once per frame
 void Update () {
 
             if (Physics.Raycast (transform.position, transform.TransformDirection (Vector3.forward), out Shot)) {
                     TargetDistance = Shot.distance;
                     if (TargetDistance < AllowedRange) {
                             Shot.transform.SendMessage ("LoseHealth", 10);
                     }
             }
     
     
     //tell ai when health is changed
     if(healthsave>currenthealth|healthsave<currenthealth){
         AI ai=(AI)GetComponent("AI");
         if(ai){
         ai.health=currenthealth;
         healthsave=currenthealth;
         }
     }
     
     //death 
     if(dead){
         AI ai=(AI)GetComponent("AI");
         //tell ai that he is dead
         if(ai)ai.dead=true;
     }
     else givereward=true;
     
     if(currenthealth>=maxhealth) currenthealth=maxhealth;
     
     //if health is less than zero
     if(currenthealth<=0){
         //check if invincible if not death
         if(invincible)dead=false;
         else dead=true;
         currenthealth=0;
     }
     //regenerate
     if(regenerate){
         if(currenthealth<maxhealth&currenthealth>0){
     regtimer+=Time.deltaTime;
     if(regtimer>regenerationtime){
                 currenthealth=currenthealth+regenerationamount;
                 regtimer=0;
             }
     
     }
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

LayerMask Not working when raycasting to Specific layer. 0 Answers

Raycast variable type in C#? 1 Answer

How to stop model form rotating back to face down? 1 Answer

Spawn a dot for every number typed? 0 Answers

ScreenPointToRay 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges