Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by Eluo · Aug 27, 2016 at 06:52 AM · moving platformrotations

Preserving the players rotation on rotating platforms

Hey guyz

at the moment i am trying to get my moving and rotating platforms going and i kinda have problems with the rotating one.

The rotating of the platform itself works fine but i have problems with my player on the platform. To keep the player moving with the platform so that he stays on it, i followed some advices from here and added a trigger to the platform with the following script:

 void Update()
     {
         Player.transform.rotation = currentrotation;
     }
     void OnTriggerEnter(Collider col)
     {
         if (col.gameObject.tag == ("Player"))
         {
             col.transform.parent = gameObject.transform;
             currentrotation = 
             Player.transform.rotation * Quaternion.Inverse(Platform.transform.rotation);
         }
 
     }
 
 
     void OnTriggerExit(Collider col)
     {
         if (col.gameObject.tag == ("Player"))
         {
             col.transform.parent = null;
             currentrotation = Player.transform.rotation * Platform.transform.rotation;
         }
     }

I'm parenting the player on the moving platform to preserve the motion.But as soon as the platform is rotated i have the problem that the player gets the rotation from the parent added, which results in a jerky rotation of the camera. Here is a short video of that:

https://streamable.com/o1lo

That is why i added the part with currentrotation. My idea was basicially that as soon as i enter the trigger i am substracting the rotation of the platform from the player to make it normal again, but that obviously didn't work and i currently have no idea how to get that to work. Would be great if someone could help me out!

PS: I am kinda new to unity and programming stuff and just started 2 months ago so it would be great if you could explain it noob friendly if you have an idea ;P

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

65 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotate a sprite ( card ) until it reaches the destination? 1 Answer

auto movement when triggered 0 Answers

Is there a way to rotate the MovingPlatform prefab in the 2DGameKit? 0 Answers

Rotation Issues with compass markers not positioned correctly 0 Answers

How to get my moving platform to move from position1 to position2 constantly so that my player can be taken from one point to another? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges