Is it possible to load prefabs from an assetbundle at runtime and spawn these prefabs in a client server scene?
Hello everybody.
I am searching for a way to spawn GameObjects which i want to load at runtime from an AssetBundle in a Client-Server-Scene.
At the end the user should be able to add synchronized GameObjects to the Scene.
So is it possible to load prefabs from an assetbundle at runtime and spawn these prefabs in a client server scene?
@EttenreichC did you found a solution? $$anonymous$$y scenario would be that a user download an asset bundle, and then can choose prefabs to spawn from there ( they would be spawned with client authority) . The thing is that i need the other devices to also know about these downloaded prefabs i guess. is there an easy solution for this?
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