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This question was closed Feb 17, 2015 at 06:30 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by Fewpwew130 · Feb 17, 2015 at 03:02 PM · coroutineupdate

Simple Coroutine doesn't finish

Hey! I am trying to create a mana-pickup item. Which will dissapear if a player touches it and then appear and the same place 2 seconds later.

When I run the code, everything seems to work, except it doesn't finish it: the component gets diabled and disappears, but doesn't appear back in 2 seconds, NOR does it print anything. Could you please help? Thank you very much!

Here's the code: using UnityEngine; using System.Collections;

 public class manaboxscript : MonoBehaviour {
 
     public GameObject enteredgameobject;
     public imagescript linkvariable;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
 
     }
 
     void OnTriggerEnter(Collider other)
     {
         enteredgameobject = other.gameObject;
         linkvariable = enteredgameobject.GetComponent<imagescript> ();
         StartCoroutine(WaitAndPrint(2.0F));
     }
 
     IEnumerator WaitAndPrint(float waitTime) {
         gameObject.SetActive (false);
         yield return new WaitForSeconds(waitTime);
         print(waitTime);
         print("WaitAndPrint " + Time.time);
         gameObject.SetActive (true);
     }
 }
 
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avatar image Bonfire-Boy · Feb 17, 2015 at 03:29 PM 0
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Or hand the job of waiting and then turning this object on again, to a different object.

avatar image Fewpwew130 · Feb 17, 2015 at 03:58 PM 0
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Thanks, it works!!!

avatar image meat5000 ♦ · Feb 17, 2015 at 04:20 PM 0
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Which comment worked?

avatar image Fewpwew130 · Feb 17, 2015 at 05:27 PM 0
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both comments helped: I understood that coroutine ends when object is disabled and understood a work-around: to disable render and collision.

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Answer by Bonfire-Boy · Feb 17, 2015 at 03:04 PM

When you deactivate an object, its coroutines stop.

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avatar image chariot · Feb 17, 2015 at 03:22 PM 0
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Im agreed with Bonfire Boy, and then u must just turn off render and collision, then turn on it again

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