Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheShadyColombian · Oct 28, 2014 at 05:20 PM · variabletimer

variable reset not working.

i'm having a bit of a stupid problem, maybe someone can notice something i haven't. whenever i shoot a bullet, i want the timer to reset whenever I shoot, but its not working.

 using UnityEngine;
 using System.Collections;
 
 public class ExperimentalMachineGun : MonoBehaviour {
 
     public Animator Fire; 
     public AudioClip MinigunFire;
     public float ProjectileSpeed;                // Reference to the player's animator component.
     public float rateOfFire;
     public bool UseTouchControl;
     public bool JoystickIsTapped;
     public GameObject Flame;
     public GameObject BarrelTip;
     public GameObject primaryProjectile;
     public GameObject ShootJoystick;
     public GameObject TestEnemyRaycast;
 
     public ExperimentalDeath PlayerScript;
     public JoystickControl JoystickControlScript;
     public ParticleSystem Particles;
 
     public float rateOfFireTimer = 0.0f;
 
     void Start () {
 
         Fire = GameObject.Find ("CurrentWeapon").GetComponentInChildren<Animator> ();
 
         JoystickControlScript = GameObject.Find ("MonstercatCharBase").GetComponent<JoystickControl> ();
 
         Particles = GetComponent<ParticleSystem>();
 
         BarrelTip = GameObject.Find("BarrelTip");
 
     }
     //private bool isFiring = false
 
     void Update () {
 
         PlayerScript = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<ExperimentalDeath> ();
 
         if (ShootJoystick.GetComponent<Joystick> ().tapCount > 0){
             JoystickIsTapped = true;
         } else {
             JoystickIsTapped = false;
         }
 
         //this is a counter that tells you the time in seconds from the last projectile fired
         rateOfFireTimer += Time.deltaTime;
 
         if (UseTouchControl == false) {
             //Fire Primary Weapon. I do (1/rateOfFire) so that you can enter a number like 10 in the inspector to mean 10 per second
             if (rateOfFireTimer >= rateOfFire) {
 
                 if(Input.GetKey (KeyCode.Mouse0)){
 
                     FirePrimaryWeapon (); 
 
                     PlayerScript.Shooting = true; 
 
                     Fire.SetBool ("Fire", true);
 
                 } else {
 
                     PlayerScript.Shooting = false;
 
                     Fire.SetBool ("Fire", false);
 
 
                 }
             }
         }
 
         if (UseTouchControl == true && JoystickIsTapped == true){
 
             if(JoystickIsTapped == true){
 
                 rateOfFireTimer = 0;
 
                 FirePrimaryWeapon (); 
 
                 PlayerScript.Shooting = true;
 
                 Fire.SetBool ("Fire", true);
 
             } else {
             
                 PlayerScript.Shooting = false;
 
                 Fire.SetBool ("Fire", false);
 
             
             }
 
         }
     }
     
     void FirePrimaryWeapon() {
 
         PlayerScript.Shooting = true;
 
         Fire.SetBool ("Fire", true);
 
         //Particles;
 
         //this fires the projectile
         Instantiate (primaryProjectile, transform.position , transform.rotation);
 
         Instantiate (Flame, BarrelTip.transform.position, transform.rotation);
 
         //this plays the sound
         //AudioSource.PlayClipAtPoint(MinigunFire, transform.position);
 
         //this resets the timer
                 rateOfFireTimer = 0.0f;
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make a variable decrease every five seconds? 3 Answers

how to make a varied countdown timer 1 Answer

Why is my timer reseting itself? 0 Answers

Game Time with variable count speed 1 Answer

How to Reset Score and Variable Problem? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges