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Question by Velocity154 · Mar 28, 2020 at 11:38 AM · buttoncharactercontrollerinputmanagerstandard-assetscrossplatform

Unity StandardAssets CrossPlatformInput (MobileInput Buttons) for Crouching issues

  • Hello, I hope everyone is doing well in these difficult times,

  • I have a quick question for those who have used the Unity StandardAssets pack (2D), and more specifically about the CrossPlatformInput (For a MobileInput) :


  • I used the script "AxisTouchButton" for left / right movements and "ButtonHandler" for the "Jump", everything works perfectly (thanks to the different tutorials found on the web ! However, I did not have to modify the Player control script, everything works perfectly without that)

  • The problem arises with the Crouch, I tried to do it in the same way as the ButtonHandler, by changing "Jump" by "Crouch", but it does not work, I added the "Crouch" in the Unity Inputs (with left control), but it does not worked too I also tried to use a PointerDown/PointerUp to have an event while pressing (And it worked with the Logs) but i didn't found how to reference the crouch while pressing the button (It work fine with the LeftControl of the keyboard)

  • The horizontal movements as well as the Jump were pre configured, so I tell myself that the Crouch is also (Without having to edit the animations / Character controler scripts)


  • Is there someone who has already been there?

  • Thank you for taking the time to read me!

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