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SkinnedMeshRenderer jitter on rotation Mac
I had a mesh that rotated fine, but when I added bones to it in Blender and used a SkinnedMeshRenderer instead, I get the following glitch on Mac.
This issue doesn't occur on Windows. There is a very very slight amount of jitter on iOS.
The crazy thing is that if I add a MeshRenderer and a SkinnedMeshRenderer to the same GameObject, then both meshes will exhibit the jitter, but if I disable the SkinnedMeshRenderer it works fine!
Does anyone have any idea why this happens and how I can solve it?
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