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Question by whiterubix · May 04, 2016 at 05:27 PM · objectvector3conversion

Assets/Prefab/Tree.cs(63,9): error CS1502: The best overloaded method match for `UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)' has some invalid arguments how to solve it??

using UnityEngine; using System.Collections;

public class Tree : MonoBehaviour {

 public int Health = 5;
 public Transform logs;
 public Transform coconut;
 public GameObject tree;

 public Camera myCamera;

 public int speed = 8;

 void Start () {
     tree = this.gameObject;
     GetComponent <Rigidbody>().isKinematic = true;
     myCamera = GameObject.FindObjectOfType<Camera>();
 }
 
 // Update is called once per frame
 void Update () {
     if(Health > 0)
     {
         if(Vector3.Distance(transform.position, myCamera.transform.root.transform.position) < 10f)
         {
             if(Input.GetKeyDown(KeyCode.R) && WeaponSwitching.check == true)
             {
                 Ray ray = new Ray(myCamera.transform.position,myCamera.transform.forward);
                 RaycastHit hit;
                 if(Physics.Raycast(ray,out hit,10f))
                 {
                     if(hit.collider.gameObject == gameObject)
                     {
                         --Health;
                     }
                 }
             }
         }
     }

      if(Health <= 0)
     {
         GetComponent <Rigidbody>().isKinematic = false;
         GetComponent <Rigidbody>().AddForce(transform.forward * speed);
         DestroyTree();
     }
 }

 void DestroyTree()
 {

     wait ();

 Destroy(tree);

 Vector3 position = Vector3(Random.Range(-1.0, 1.0), 0, Random.Range(-1.0, 1.0));
 Instantiate(logs, tree.transform.position + Vector3(0,0,0) + position, Quaternion.identity);
 Instantiate(logs, tree.transform.position + Vector3(2,2,0) + position, Quaternion.identity);
 Instantiate(logs, tree.transform.position + Vector3(5,5,0) + position, Quaternion.identity);

 Instantiate(coconut, tree,transform.position + Vector3(0,0,0) + position, Quaternion.identity);
 Instantiate(coconut, tree.transform.position + Vector3(2,2,0) + position, Quaternion.identity);
 Instantiate(coconut, tree.transform.position + Vector3(5,5,0) + position, Quaternion.identity);
 }

 IEnumerator wait()
 {
     yield return  new WaitForSeconds (7.0f);
 }

}

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Answer by Jessespike · May 04, 2016 at 06:29 PM

Vector3s need to be created before being used. Note the "new" keyword:

 Instantiate(logs, tree.transform.position + new Vector3(0,0,0) + position, Quaternion.identity);
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