Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by amdinis · May 04, 2016 at 04:40 PM · animationanimationsexternal assets

How to add external animations to my character?

I have a character with some animations that came with it: idle, run, jump and slide. I have downloaded some more animations (.fbx) from Asset Store and I want to know how can I add those animations to my character.

P.S.: I'm a newbie with animations so any help will be appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by amdinis · May 11, 2016 at 01:54 PM

The character has the same rig as the one in mocap library. The problem was something dumb: when I copied the animation from one project to another, the Animation Type from Rig under the animation Import Settings was changed from Humanoid to Generic, I don't know why. Anyway, changing this back to Humanoid fixed the problem. Thanks for your help :)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image incorrect · May 11, 2016 at 10:47 PM 0
Share

You solved it yourself. Please, mark this answer as correct.

Also I would suggest you to look at this question. $$anonymous$$ight be useful later. ;) http://answers.unity3d.com/questions/1180295/attach-more-than-one-skinned-meshrenderer-to-same.html#answer-1180424

avatar image
1

Answer by incorrect · May 04, 2016 at 04:42 PM

Animations will work with your character only if your character has the same bone structure as the rig that was used to create animation. Imagine it like the animation hold names of objects and their movement paths.

So same animation can work with different objects as long as animator component can find same parameters.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image amdinis · May 04, 2016 at 06:28 PM 0
Share

Ok, thanks for your answer.

Assu$$anonymous$$g that the bone structure is the same, how can I add those new animations to my character? I'm relatively new to Unity and as I mentioned before I have never worked with animations before.

avatar image incorrect amdinis · May 04, 2016 at 07:21 PM 0
Share

Why don't you try watching Animation section of tutorials and read Animation section of $$anonymous$$anual? I can't explain how to work with animations in one post. :)

avatar image amdinis incorrect · May 10, 2016 at 10:56 PM 0
Share

I have done this and now I'm able to control my character animations using mecanim and animator component, but only with the animations that came with it. I have downloaded animation assets (Huge FBX $$anonymous$$ocap Library) from Asset Store and I can't use those animations. The character simply goes into the floor and doesn't perform any animation. Do you have any idea why?

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to play a destroy animation? Brick Breaker/Arkanoid. 1 Answer

Animation window not showing list of animations, even if i click on the object 9 Answers

Can I make animations snap to a frame? 1 Answer

Animations are breaking after creating a build 0 Answers

Animations not working 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges