Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by $$anonymous$$ · May 04, 2016 at 04:31 PM · androidcrashtv

signal 4 sigill code 1 ill_illopc on Android TV

Our game seems to run fine on Android TV. But somehow, when sending the app to the background, then activating it again causes a crash. Backtrace points to libunity.so.

Steps to reproduce: 1. Launch the game on Nvidia Shield TV. 2. Minimize the game. 3. Go to settings -> apps and open the app. App crashes and then restarts.

Adb log shows:

                                                    --------- beginning of crash
 05-04 15:38:25.913 7411-8240/? A/libc: Fatal signal 4 (SIGILL), code 1, fault addr 0x513b58d0 in tid 8240 (UnityMain)
 05-04 15:38:26.016 242-242/? A/DEBUG: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
 05-04 15:38:26.016 242-242/? A/DEBUG: Build fingerprint: 'NVIDIA/foster_e/foster:6.0/MRA58K/41937_695.6426:user/release-keys'
 05-04 15:38:26.016 242-242/? A/DEBUG: Revision: '0'
 05-04 15:38:26.016 242-242/? A/DEBUG: ABI: 'arm'
 05-04 15:38:26.016 242-242/? A/DEBUG: pid: 7411, tid: 8240, name: UnityMain  >>> com.company.app <<<
 05-04 15:38:26.016 242-242/? A/DEBUG: signal 4 (SIGILL), code 1 (ILL_ILLOPC), fault addr 0x513b58d0
 05-04 15:38:26.028 242-242/? A/DEBUG:     r0 00000000  r1 409a9240  r2 4098b8a9  r3 409aa000
 05-04 15:38:26.028 242-242/? A/DEBUG:     r4 ffffffff  r5 00000000  r6 ffe92502  r7 5c5aeeb0
 05-04 15:38:26.028 242-242/? A/DEBUG:     r8 00000001  r9 61603510  sl 00000001  fp 61602fd0
 05-04 15:38:26.028 242-242/? A/DEBUG:     ip 51baf1d0  sp 61602f48  lr 50e1a9a0  pc 513b58d0  cpsr 600f0010
 05-04 15:38:26.071 242-242/? A/DEBUG: backtrace:
 05-04 15:38:26.071 242-242/? A/DEBUG:     #00 pc 005f98d0  /data/app/com.company.app-2/lib/arm/libunity.so
 05-04 15:38:26.071 242-242/? A/DEBUG:     #01 pc 005db630  /data/app/com.company.app-2/lib/arm/libunity.so
 05-04 15:38:26.071 242-242/? A/DEBUG:     #02 pc 0051ec74  /data/app/com.company.app-2/lib/arm/libunity.so
 05-04 15:38:26.071 242-242/? A/DEBUG:     #03 pc 02ec3b5c  /data/app/com.company.app-2/lib/arm/libil2cpp.so (AudioSource_set_volume_m1410546616_0+148)
 05-04 15:38:26.071 242-242/? A/DEBUG:     #04 pc 01913ae8  /data/app/com.company.app-2/lib/arm/libil2cpp.so (AudioManager_UpdateVolume_m99626919_0+1260)
 05-04 15:38:26.072 242-242/? A/DEBUG:     #05 pc 019251e0  /data/app/com.company.app-2/lib/arm/libil2cpp.so (AudioManager_VolumeChanged_m_1810597885_0+128)
 05-04 15:38:26.072 242-242/? A/DEBUG:     #06 pc 01925080  /data/app/com.company.app-2/lib/arm/libil2cpp.so (AudioManager_set_Volume_m_1879565029_0+208)
 05-04 15:38:26.072 242-242/? A/DEBUG:     #07 pc 00b748c4  /data/app/com.company.app-2/lib/arm/libil2cpp.so (InterruptHandler_ToggleSound_m_1308222108_0+392)
 05-04 15:38:26.072 242-242/? A/DEBUG:     #08 pc 00b74468  /data/app/com.company.app-2/lib/arm/libil2cpp.so (InterruptHandler_OnPause_m471203616_0+848)
 05-04 15:38:26.072 242-242/? A/DEBUG:     #09 pc 00b81e30  /data/app/com.company.app-2/lib/arm/libil2cpp.so (Main_OnApplicationPause_m_1125985058_0+912)
 05-04 15:38:26.072 242-242/? A/DEBUG:     #10 pc 00b81a7c  /data/app/com.company.app-2/lib/arm/libil2cpp.so (Main_OnApplicationFocus_m1714814912_0+80)
 05-04 15:38:26.072 242-242/? A/DEBUG:     #11 pc 038f5094  /data/app/com.company.app-2/lib/arm/libil2cpp.so (RuntimeInvoker_Void_t_224166001_0_SByte_t1636693376_0(MethodInfo const*, void*, void**)+68)
 05-04 15:38:26.072 242-242/? A/DEBUG:     #12 pc 03ab0ab4  /data/app/com.company.app-2/lib/arm/libil2cpp.so (il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppObject**)+56)
 05-04 15:38:26.072 242-242/? A/DEBUG:     #13 pc 03a69cb0  /data/app/com.company.app-2/lib/arm/libil2cpp.so (il2cpp_runtime_invoke+4)
 05-04 15:38:26.072 242-242/? A/DEBUG:     #14 pc 00298f40  /data/app/com.company.app-2/lib/arm/libunity.so
 05-04 15:38:26.072 242-242/? A/DEBUG:     #15 pc 00372f94  /data/app/com.company.app-2/lib/arm/libunity.so
 05-04 15:38:26.072 242-242/? A/DEBUG:     #16 pc 002adbc0  /data/app/com.company.app-2/lib/arm/libunity.so
 05-04 15:38:26.072 242-242/? A/DEBUG:     #17 pc 000c1aac  /data/app/com.company.app-2/lib/arm/libunity.so
 05-04 15:38:26.072 242-242/? A/DEBUG:     #18 pc 00305894  /data/app/com.company.app-2/lib/arm/libunity.so
 05-04 15:38:26.072 242-242/? A/DEBUG:     #19 pc 0030aee4  /data/app/com.company.app-2/lib/arm/libunity.so
 05-04 15:38:26.072 242-242/? A/DEBUG:     #20 pc 00497f30  /data/app/com.company.app-2/lib/arm/libunity.so
 05-04 15:38:26.072 242-242/? A/DEBUG:     #21 pc 013d81db  /data/app/com.company.app-2/oat/arm/base.odex (offset 0xac1000)
 05-04 15:38:26.339 242-242/? W/debuggerd: type=1400 audit(0.0:4): avc: denied { search } for name="default" dev="tmpfs" ino=7353 scontext=u:r:debuggerd:s0 tcontext=u:object_r:storage_file:s0 tclass=dir permissive=0
 05-04 15:38:26.669 629-8254/? W/ActivityManager:   Force finishing activity com.company.app/com.company.app.BridgeActivity


We use the same code for mobile devices, both iOS and Android and the game is able to transition from background to foreground without a problem. Perhaps when launching the app from the settings -> apps does something differently on TV? But what should we consider?

Does anyone have an idea what causes this? Or what we can do?

Device: Nvidia SHIELD Android TV, Version: 6.0, SW Version: 3.1

Unity Version: Unity 5.2.3p1

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image incorrect · May 04, 2016 at 04:33 PM 0
Share

Post it in ISSUE TRAC$$anonymous$$ER.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Unity 3d Network dies on Android 0 Answers

Lerping the Camera closes Nexus 5, not Nexus 10 0 Answers

android app crashes after unity screen (maybe because of AdMob?) 0 Answers

Random crashes in Android build 0 Answers

Unity deleting and crashing on Android APK build 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges