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Question by avnerpower · Dec 17, 2015 at 04:49 PM · getcomponentvariablesaccess

Why can't I access a variable from a different script?

I keep getting the error NullReferenceException: Object reference not set to an instance of an object Inventory.Update () (at Assets/Inventory.cs:23) Am I doing something specific wrong? What's the error? void Start() { Movement Avner = GetComponent();

     if (Avner.Inventory.Contains("Google Translate")) { item1.SetActive(true); }

 }`
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avatar image avnerpower · Dec 16, 2015 at 04:51 PM 0
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     void Start()
     {
         $$anonymous$$ovement Avner = GetComponent<$$anonymous$$ovement>();
 
         if (Avner.Inventory.Contains("Google Translate")) { item1.SetActive(true); }
 
     }

Sorry I meant to put this like this

avatar image Hellium avnerpower · Dec 17, 2015 at 10:00 AM 0
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Are you sure your gameobject has the component called "$$anonymous$$ovement" ?

avatar image avnerpower Hellium · Dec 17, 2015 at 03:32 PM 0
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It's the name of the script called $$anonymous$$ovement.

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avatar image Soraphis · Dec 17, 2015 at 04:54 PM 0
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is Inventory initialized? it looks like a hashtable or dictionary remember to initialize them. is item1 set to something?

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