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Reading a text file from an AssetBundle
I have been trying to set up a game, which creates procedurally generated meshes, using information from a set of given text files. I got this working in the Editor and Windows Standalone, using System.IO. I also want this game to be accessible through the web player, however.
I first tried using the WWW class, which works for several things, except that the ships are all loaded from a single directory, and I need a method to check the directory for text files, and create a mesh for each one.
The next thing I looked at was the AssetBundle Class, which seems to create a file containing all the information I need, but then I dont know how to access the txt files from the asset bundle.
Is there a way to read text files from the asset bundle?
or
Is there an easier way to read the text files from my given assets using the web player, that does not require this?
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