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A Quick Question About 2D Enemy AI
So I'm developing a 2D Platformer, I made a player controller for my ...player using raycasting instead of using Unity's physics and RigidBody2D. I used raycasting for my player controller so it can have the same feel as the classic games(Super Mario Bros, Sonic the Hedgehog, etc). I was wondering, when I make the enemy AI cant i just use Unity's physics instead of using raycasting(because raycasting is a bit hard) or will it take away from the feel of a classic game?
I should also let you know I never coded enemy AI before, and I dont know how much raycasting will be involved in creating the enemy AI.
some of my enemies are patrollers, flying monsters that shoot projectiles, and enemies that run at the player once detected.
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