Question by
kadeljohannes · Apr 04, 2020 at 11:32 AM ·
audioaudiosourcemusicgetspectrumdata
GetSpectrumData from an audio source when Volume is 0?
I have a game in which the score pulsates to the beat of the music. However, I didn't get the results I wanted from the original AudiClip. So now I have two Audio Sources, one with the actual music that I want the player to hear, and one whith just drums to give the rhythm for the Beat Analyzer. I want the drums to be silent during the game, but whenever I turn off the Volume of that Audio Source, the score stop to pulsate, so I guess GetSpectrumData doesn't work when Volume is 0. Anyone know a workaround?
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