Question by
BasementK · Mar 15, 2019 at 05:26 PM ·
animationvideotexturepause menu
pause video texture and animation in pause menu
Hello guys, I'm creating a planetarium for mobile devices and have a problem with my pause menu... I've created a Sphere and flipped it that I can play a video as texture with light animations inside it. My problem is, that every time I go into the pause menu, the video and light animations are still playing. did anyone have a clue why it doesn't work?
My C# for the pause menu:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour {
public static bool GameIsPaused = false;
public GameObject pauseMenuUI;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape) &&GameIsPaused)
{
if (GameIsPaused)
{
Resume();
}
else
{
Pause();
}
}
}
public void Resume ()
{
pauseMenuUI.SetActive(false);
Time.timeScale = 1;
GameIsPaused = false;
}
public void Pause ()
{
pauseMenuUI.SetActive(true);
Time.timeScale = 0;
GameIsPaused = true;
}
public void RestartGame()
{
Debug.Log("Restart Video...");
SceneManager.LoadScene("Rosetta_FullDome");
}
public void QuitGame()
{
Debug.Log("Quitting Game...");
Application.Quit();
}
}
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