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Question by ozergul · May 03, 2016 at 06:54 PM · 2d-game

How do I get bounds or width/height of grouped objects?

Hi, Is it possible to get height and width of grouped objects like this?

alt text

I tried boxcollider2d.bounds and renderer.bounds. Each shapes in the group has collider component.

Is it possible?

screen-shot-2016-05-03-at-212957.png (4.6 kB)
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Answer by FortisVenaliter · May 03, 2016 at 07:28 PM

Basically, you need to loop through the bounds or vertices (depending on the level of precision and optimization you need) and get the min/max values for all of them in every dimension you use (Vector2 for 2D, Vector3 for 3D, etc). Something like this (pseudocode, won't compile):

 Vector2 min = Vector2.MaxValue;
 Vector2 max = Vector2.MinValue;
 foreach(Object obj in AllObjects)
 {
     min = Min(min, obj.Bounds.Min);
     max = Max(max, obj.Bounds.Max);
 }

Then the min and max define an AABB that will bound all of your objects.

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