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Question by Oscar T · Jan 11, 2016 at 03:44 PM · scripting problempause menu

Pause Menu Help

So, I followed this guide (https://www.youtube.com/watch?v=Wrelb5WBnoQ&ab_channel=gamesplusjames) and did every thing he did, but put in ‘Quit game’ instead of ‘Quit to Menu’ as I don’t have a main menu. About 15 minutes in to the video he drags the canvas in to a thing called ‘Pause Menu Canvas’ in his Pause Menu hierarchy. My problem is that I can’t see ‘Pause Menu Canvas’ or ‘Is Paused’. I have no idea what to do. Here’s my script: using UnityEngine; using System.Collections; public class PauseMenu : MonoBehaviour { public string levelSelect; public string quitGame; public bool isPaused; public GameObject pauseMenuCanvas; // Update is called once per frame void Update () { if (isPaused) { pauseMenuCanvas.SetActive (true); } else { pauseMenuCanvas.SetActive (false); } if (Input.GetKeydown (KeyCode.Escape)) { isPaused = !isPaused; } } public void Resume () { isPaused = false; } public void LevelSelect () { Application.LoadLevel (levelSelect); } public void Quit() { Application.LoadLevel (quitGame); } }

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avatar image Oscar T · Jan 09, 2016 at 09:28 AM 0
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$$anonymous$$y script again, but easier to see :) :

using UnityEngine; using System.Collections;

public class Pause$$anonymous$$enu : $$anonymous$$onoBehaviour {

 public string levelSelect;

 public string quitGame;

 public bool isPaused;

 public GameObject pause$$anonymous$$enuCanvas;
 
 // Update is called once per frame
 void Update () {
 
     if (isPaused) 
     {
         pause$$anonymous$$enuCanvas.SetActive (true);
     } else {
         pause$$anonymous$$enuCanvas.SetActive (false);
     }

     if (Input.Get$$anonymous$$eydown ($$anonymous$$eyCode.Escape)) 
     {
         isPaused = !isPaused;
     }
 }

 public void Resume ()
 {
     isPaused = false;
 }

 public void LevelSelect ()
 {
     Application.LoadLevel (levelSelect);
 }

 public void Quit()
 {
     Application.LoadLevel (quitGame);
 }

}

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