ArgumentNullException: Argument cannot be null. Parameter name: value
I got the error message when I tried to build and run the game. What does it mean? and where do I look at to find the error?
ArgumentNullException: Argument cannot be null. Parameter name: value System.String.IndexOf (System.String value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/String.cs:1185) System.String.Contains (System.String value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/String.cs:1429) ZEDVRDependencies.DesactivateDefine () (at Assets/ZED/SDK/Helpers/Scripts/Interactions/ZEDControllerTracker.cs:443) ZEDVRDependencies+AssetPostProcessZEDVR.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at Assets/ZED/SDK/Helpers/Scripts/Interactions/ZEDControllerTracker.cs:476) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at C:/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:130) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Did you find any solution? I am getting the same error in unity 2018.3.3 while it was having no issue in unity 5.6.2 @leejh3473
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