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Question by TheSomeoneXD · Jun 22, 2017 at 10:03 PM · c#player movementnot responding

Game/Engine Doesn't Respond after trying to Stop Player Input

Hey everyone!

I got a bug where if I wanted to stop all movement of the player when a fade in and out transition is happening, the game (and engine itself) locks up. Built an APK of the game too, and it froze. Any solution that I can use, and how did that problem happen too? Thanks!

And for anyone asking, I'm running Unity 5.5.4f1 on Windows, building on Android.

Warp.cs: https://pastebin.com/WFSKGUij

ScreenFader.cs: https://pastebin.com/2bBmzVPe

PlayerMovement.cs: https://pastebin.com/ba0BiFQD

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Best Answer

Answer by Bunny83 · Jun 22, 2017 at 10:47 PM

Your while loops inside your ScreenFader class are missing their curly brackets. That means your code actually looks like this:

 // [ ... ]
 while (isFading)
 {
     Debug.Log("PlayerMovement.canMove = false; fadeout");
 }
 PlayerMovement.canMove = false;
 
 Debug.Log("Starting yield (FadeToClear)");
 yield return null;
 // [ ... ]

Since your while loop can never finish and you don't yield inside the while loop your application is caught in an infinite loop.

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