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Question by WroughtINT · May 02, 2016 at 06:16 PM · c#arraycolor

Setting an Objects Colour using a variable Color from an array?

Hello, I have a script set up that will change the text and colour of the text in my loading screen depending on what scene was previously loaded. Everything is working swimmingly, except when I attempt to change the colour. Here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class Load_Screen_Text_Manager : MonoBehaviour {
     
     public string Sky_Name;
     public string Level_Number;
     public string Stage_Number;
     public Color[] Level_Colour;
 
     public TextMesh[] Text;
 
     // Use this for initialization
     void Awake ()
     {
         Text = GetComponentsInChildren<TextMesh> ();
         Text[1].text = Sky_Name;
         Text[3].text = Level_Number;
         Text[5].text = Stage_Number;
         if (Sky_Name == "AQUA") 
         {
             Text[0].color = Level_Colour[0];
             Text[1].color = Level_Colour[0];
             Debug.Log ("AQUA");
         }
         if (Sky_Name == "Toxic") 
         {
             Text[0].color = Level_Colour[1];
             Text[1].color = Level_Colour[1];
             Debug.Log ("Toxic");
         }
     }
 }
 

The issue stands that everything updates except the colour. I set the colours manually from the inspector, except when I try to set the new colour, it comes out white. I have no errors. In-fact, the script does change the colour, it just always sets it white. I even get my Debug.Log Text too.

I am aware that when setting colours from script to use the 1.0f value rather than RGB. However, the variable "Color" is RGB, as is the colour I am trying to set. So I imagined it will work. But it doesn't. Any thoughts?

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