Alpha Fade In distance problem
Hello!
I'm trying to get fade in effect with changing alpha channel. It is work well mostly but sometimes object with fadeable material is visible only when it is over another object with normal material. Without that object I cannot see that even if alpha channel is set to 1. I think it could be made by distance view, because it is very long in my game - 11000m (but I have only few objects), I attached two screens: first shows the problem
And second shows that when my Camera is closer to the fadeing object then everything works fine.
To be clear - this yellow object should have torus shape always and on the first screen it hasn't. Do you have any idea what do I wrong?
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