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               Question by 
               Jordant94 · May 02, 2016 at 02:55 PM · 
                gameobjectnetworkingplayercanvas  
              
 
              Canvas as a child of the player
So i am doing some networking, a chat to be specific. I need the Canvas to be a child of the player so that when they spawn, the chat script has a reference to the Canvas. My problem is when i do it this way:
Player> -Camera -Mesh -UI
When the player spawns, their Canvas literally rotates around the player when they move their mouse horizontally. Is there a better way to achieve what i need?
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              Answer by FlimsyEar665012 · Jun 17, 2019 at 10:13 PM
Maybe try to freeze all of its axis like you do with rigidbodies.
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