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Question by Apriyanto · Jul 31, 2012 at 02:58 PM · mesh3dsmax3ds maxskin

Skin modifier 3Ds Max Problems

**i have problem in skin modifier 3Ds Max , here is the problems : when i put Skin modifier and combine with Biped in 3Ds Max the Model its normal and not have error, all of texture is in the right place

3Ds Max :

alt text

and i exported the Max data to Fbx and open in unity, but i have a problems in here, the body model with skin modifier its appear transparent

Unity data :

alt text

and i check again in my 3Ds Max, if i not use the Skin Modifier it will transparent again or not

alt text

in my unity, the body not become transparent :

alt text

there is something wrong with my Skin Modifier ?

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avatar image Bunny83 · Jul 31, 2012 at 03:00 PM 0
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Now you've posted 4 questions about the same issue. That doesn't make much sense. Try to give more details by editing your old question.

avatar image Apriyanto · Jul 31, 2012 at 03:09 PM 0
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But you not answer my question with that statement.

avatar image Bunny83 · Jul 31, 2012 at 09:42 PM 0
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That's why i didn't posted an answer. I'm just going to close the question since it's a duplicate of 3 others...

Learn how a Q&A site works. When you ask a question you should follow all replies you get and if something isn't clear enough, try to improve it. It doesn't help anyone to leave your other question unanswered / unsolved and ask the same question again.

It's your question, you are the moderator of your question. So if you don't understand a reply, post a comment and ask for clarification.

  • Your first question was about why there is no $$anonymous$$eshFilter. The answer was a Skinned$$anonymous$$eshRenderer doesn't have a $$anonymous$$eshFilter since it references the mesh manually by it's own shared$$anonymous$$esh property.

  • Your second question is the same as your first one, so i guess you didn't understand the answer that anne-marije has given you. So your second question is useless. Stick to your first until it's answered / solved.

  • Your third and fourth question is more about the issue that parts of your mesh seems to be missing / is transparent. Like most answer you received stated, The faces seems to be inverted (point into the wrong direction). The geometry clearly isn't missing since you can see the wireframe.

  • Your fourth question (this one) is finally only about a 3dm $$anonymous$$ax usage problem. I'm not an artist so i can't tell you how you have to use your tools.

I'm just trying to keep this site clean and useful for everyone, so please, when you ask a question, don't leave it just because you don't understand an answer or you didn't get your desired answer yet. Give feedback, edit your question to give more details or, if possible, link a sample project so other people can start investigate. Screenshots are really nice, but not every problem can be spotted on a screenshot.

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Answer by Mander · Aug 01, 2012 at 09:05 PM

after u r done with ur skinning and everything conver ur mesh to an editpoly again but before that save a backup file. hope this helps

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avatar image Ingen · Aug 01, 2012 at 09:33 PM 0
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the awesome materials of max is not every used by Unity, especially VRay

maybe try a cube with different materials

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Answer by shahab786 · Jan 27, 2014 at 04:00 PM

hello brothers i want to know when i apply skin modifir on model i cant see vertex color on polygons /red/yellow/blue for weighting please tell me how to fix it

thankyou

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