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Question by Reaper_202307 · Aug 15, 2019 at 01:40 AM · scripting problemcontrollertimescripting beginnerdodge

How to make a dodge command/travel a certain distance in a forward direction based on current forward vector then stop?

So, I'm trying to make an action jrpg similar to that of Kingdom Hearts, Devil May Cry, Bayonetta, etc. I'm currently working on making a dodge command, where when you press a button while there is input in the left analog stick, the character moves a certain distance, then stops. The character must move the whole distance in a straight line, no input can be accepted during the dodge, other than the right stick (Camera). Here's the code I have so far.

link text

Where do I go from here? Should I make this a part of the player script instead of it's own? I'm brand new to all of this, so any and all tips would be helpful!

dodge.txt (1.2 kB)
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avatar image I_Am_Err00r · Aug 15, 2019 at 04:07 PM 0
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Tryingtoreadcodethewayyouposteditisliketryingtoreadthissentence,it'spossiblebutit'sjustharder.


Please reformat the code so it's easier to read

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