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Unity 5.5.4 WebGL always sticks on "Converting managed assemblies to C++"
Just as the title suggests, I can't build to WebGL.
No matter how long I wait (I've let it run overnight), Unity just stays stuck on Converting managed assemblies to C++.
I'm using Windows 7 64-bit. Unity is installed on a secondary drive (not my C drive), and I'm building to the same drive.
I originally had probably 5 different Unity versions installed on my machine at the same time ranging from 5.5 to 2017.2. Thought that maybe this was causing some issues, but I've uninstalled Unity completely from my machine and reinstalled 5.5.4 as my only installation. Still having the issue.
I would really like to figure out why this is happening. Any suggestions on where to look?
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