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Question by mmangual83 · Apr 03, 2012 at 11:26 PM · gui3dtextseconds

Drawing GUI Text using Javascript

Okay, I made a checkpoint object and I want to display text right after the player collides with it. Now I have trided various ways to do this, but the closest things that have happened is that I have implemented GUIText to show an image with a message drawn on it. Now all I need is a way to make that message disappear after 2 seconds. Can anyone helpe me?

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Answer by GuyTidhar · Apr 04, 2012 at 02:44 PM

 var yourGUItext : GUIText;
 
 function ShowGUIText()
 {
     yourGUItext.enabled = true;
     StopCoroutine("HideGUIText");
     StartCoroutine("HideGUIText");
 }
 
 function HideGUIText()
 {
     yield WaitForSeconds(2);
     
     yourGUItext.enabled = false;
 } 

ShowGUIText() is the function you should call to show the guitext. You can just place the content of the function in the place you currently display it. yourGUItext needed a reference to the GameObject on which you have the guitext you are displaying.

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Answer by ColdFredLima · Jul 01, 2013 at 12:58 PM

//coloque :

yourGUItext.guiText.enabled = false;

//ou (or):

Destroy(yourGUItext);

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