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Question by vahag1313 · May 01, 2016 at 05:30 AM · spritemobilemobileoptimizationoverheadoverheat

Strange overheating issue on mobile devices

Hello In my mobile game in average I have 100 tris, max 20 drawcalls, always 60fps on a real device but unfortunately it overheats my device until thermal throttling after 10-15 minutes of active gaming. I can't find the problem. Does anyone know, what it may be? I also created my custom sprite shader, but using default shader instead doesn't help. I have lots of semitransparent sprites in the scene and they are also super high res, but I don't have any problems with memory, the game allocates maximum 150mb of memory. Please help me with your comments, they will be appreciated.

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avatar image Whiteleaf · May 01, 2016 at 06:35 AM 1
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Use the profiler and see what's destroying performance, it's somewhere to start.

avatar image vahag1313 Whiteleaf · May 01, 2016 at 08:29 AM 0
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I use profiler all the time and I've optimized my scripts as much as I could. I don't understand why does it overheat when it is rendering at stable 60fps. I've played games on a device which gave me 40-50 fps, but it didn't heat the device until thermal throttling.

avatar image tanoshimi · May 01, 2016 at 09:22 AM 1
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And what if you limit the target framerate to 30fps? What are your vsync settings?

avatar image g__l · May 01, 2016 at 10:40 AM 1
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Could this be a device specific issue or have you tried on several?

avatar image meat5000 ♦ · May 01, 2016 at 01:11 PM 1
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Transparency. Stresses your mobile GPU. Go to your developer options on device and look for the Display Overdraw setting.

avatar image vahag1313 meat5000 ♦ · May 01, 2016 at 01:42 PM 0
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I'll try to use opaque textures ins$$anonymous$$d to see a difference, thank you

avatar image vahag1313 · May 01, 2016 at 04:39 PM 0
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vsync is off, and this issue isn't device specific. I haven't tried to limit framerate to 30. I'll try thanks, but this isn't a solution.

avatar image Whiteleaf vahag1313 · May 01, 2016 at 05:44 PM 1
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Also, try creating a new scene with just a few cubes in it. See if it still runs the same, if it does it's something with your scripts (if you have any in the scene). If not, then it's something in your other scene,

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