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Question by NosVidz · Apr 30, 2016 at 02:51 PM · scene-loadingscene-switchingonlevelwasloaded

Loading content after loading scene

Big scenes take some amount of load time. Therefore I want to be able to load some content after the scene is initially loaded. I have a Canvas with a "Loading..." text, and a content panel which is initially deactivated. I want to load the scene, display it to the user and then load the content. Or is the content, when disabled, also loaded on scene creation? I tried with

 public GameObject content;
 public Text loadingText;

 void OnLevelWasLoaded(int level)
 {
     StartCoroutine(Show());
 }

 IEnumerator Show()
 {
     content.SetActive(true);
     Destroy(loadingText.gameObject);
     yield return null;
 }

When testing this on a scene with a few seconds of loading time, it stays at the previous scene until the scene is completely loaded, which is NOT what I want.

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avatar image Hellium · Apr 30, 2016 at 02:59 PM 0
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A better solution would be to create a "Waiting scene" were you only have your canvas, the message "Loading" and a "Loader" entity which will call the function Scene$$anonymous$$anager.LoadSceneAsync

http://docs.unity3d.com/ScriptReference/Scene$$anonymous$$anagement.Scene$$anonymous$$anager.LoadSceneAsync.html

Then, wait for the end of the loading and make your canvas disappear.

avatar image NosVidz Hellium · Apr 30, 2016 at 03:36 PM 0
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That sounds good, I will try that, thank you!

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