- Home /
Question by
iLovePizzaUnity · Aug 02, 2020 at 06:17 PM ·
c#collider2d gametrigger
If I deactivate the collider and then reactivate it, the trigger no longer works?
If I deactivate the collider of a 2D player and then reactivate it, the player cannot trigger a other object?
Here I deactivate it:
private void Invisibility()
{
info = "Now you're for ";
info2 = " invisible!";
gadget = 1;
counter = true;
capsuleCollider.enabled = !capsuleCollider.enabled;
sprite.color = new Color(255, 255, 255, (float)0.5);
}
..and here i reactivate it:
if(gadget == 1)
{
capsuleCollider.enabled = !capsuleCollider.enabled;
sprite.color = new Color(255, 255, 255, 1);
infoText.text = "";
gadget = 0;
counter = false;
}
Comment
Answer by dorusoftware · Aug 02, 2020 at 09:46 PM
I don't know but you can set the trigger on manually. isTrigger = true