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Question by kanaron · Sep 25, 2016 at 05:38 PM · networkingcommand

How to call [Command] from client?

I have problem wich [Command] functions: they call from host, but not from client.

I wrote script to sync rotation of object and I assing it to player object with Network Transform and Network Identity. I sync rotation of one child of player object. Script:

 public class MSync : NetworkBehaviour {
 
     public Transform RotSyncObj;
 
     [SyncVar]
     Quaternion ObjRot;
 
     [Command]
     void CmdRotateToServer (Quaternion rot)
     {
         RotSyncObj.rotation = rot;
         Debug.Log("CmdRotate");
     }
 
     void transmit()
     {
         if (isLocalPlayer)
         {
             ObjRot = RotSyncObj.rotation;
             CmdRotateToServer(ObjRot);
             Debug.Log("Transmit " + gameObject.GetComponent<NetworkIdentity>().netId);
         }
     }
 
     void Update()
     {
         transmit();
     }
 }

If I play as host in console I got both Debug.Log() messages. But if I play as client I got only message from transmit() function. Command not working on client.

And when I rotate host's object I can see it on client. But when I rotate client's object I can't see it on host.

So why [Command] not working on client?

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avatar image Nick_Rizzo · Jul 24, 2017 at 04:19 AM 0
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I have the same problem did you ever find a solution?

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