Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by CSugden · Jan 07, 2016 at 08:20 PM · c#unity 5movementjumping

How can I make it so that the longer you hold down the jump button the higher the player jumps?

So I want the jumping in my game to be similar to games like Mario where if you tap the jump button the character does a small jump but if held down the character does a larger jump. How can I achieve this?

The code for my player movement currently:

 public float speedForce = 50f;
 public float jumpPower = 150f;

 public bool grounded;
 public bool canDoubleJump;
 
 private Rigidbody2D rb2d;
 private Animator anim;
 
 void Start ()
 {
     rb2d = gameObject.GetComponent<Rigidbody2D> ();
     anim = gameObject.GetComponent<Animator> ();
 }
 
 void Update ()
 {
     anim.SetBool ("Grounded", grounded);
     anim.SetFloat ("Speed", Mathf.Abs (rb2d.velocity.x));

     //Moving Left/Right
     if (Input.GetKey(KeyCode.RightArrow))
     {
         rb2d.velocity = new Vector2(speedForce, rb2d.velocity.y);
         transform.localScale = new Vector3(1, 1, 1);
     }
     else if (Input.GetKey(KeyCode.LeftArrow))
     {
         rb2d.velocity = new Vector2(-speedForce, rb2d.velocity.y);
         transform.localScale = new Vector3(-1, 1, 1);
     }
     else
         rb2d.velocity = new Vector2(0, rb2d.velocity.y);

     //Jumping
     if (Input.GetKeyDown (KeyCode.UpArrow))
     {
         if (grounded == true)
         {
             rb2d.AddForce(Vector2.up * jumpPower * 2f);
             canDoubleJump = true;
         }
         else
         {
             if(canDoubleJump == true)
             {
                 canDoubleJump = false;
                 rb2d.velocity = new Vector2(rb2d.velocity.x, 0);
                 rb2d.AddForce(Vector2.up * jumpPower * 2f);
             }
             
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

65 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Issues Getting my GameObject to both Move Forward and Jump properly. 0 Answers

Photon Player Mover Failure 1 Answer

How do i move a cube like an actual cube?,How Can i Move a Cube? 0 Answers

How can I make my Player jump when I press a UI button? 0 Answers

help with player movement 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges