Question by 
               Seven007 · Apr 29, 2016 at 09:24 AM · 
                assetbundleuniversalwindows store app  
              
 
              Assetbundle for Windows Phone 8.1 Universal - Error: assetbundle.mainAsset is null
Hi,
      I'm in the final stage of porting for Windows 8.1 Universal Platform (Both Phone & Desktop). But, I got stuck in the assetbundle, which is working fine in ios and Android not working on Windows Phone 8.1
I used WP8 Player as BuildTarget for Windows Phone 8.1 and MetroPlayer for Windows Desktop.
Desktop build working fine. But, Windows Phone 8.1 having the following problem
 private WWW wwwAssetBundle;
 using (WWW download=WWW.LoadFromCacheOrDownload(downloadUrl,1))
 {
      wwwAssetBundle = download;
      yield return download;
      if (download.error == null)
      {
           AssetBundle bundle_temp = download.assetBundle;
            // Here I'm getting the 'download.assetBundle' as null
           GameObject GO = Instantiate (bundle_temp.mainAsset) as GameObject;
           bundle_temp.Unload(false);          
      }
 }
download link has the asset. But It still showing 'bundle _temp' as null.
Is that I have done correct??
Help me out!!!!
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Migrating from Windows Standalone to UWP 0 Answers
www class download local file (Windows Universal Platform - Hololens) 1 Answer
2017f Problems with Input on Windows Universal platform 0 Answers
Loading content at runtime with HoloLens and IL2CPP 1 Answer
Build app package for windows 8.1 with unity 2019 ? 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                