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Question by ina · Sep 03, 2012 at 01:23 AM · animationwwwcoroutines

WWW download in background during position animation

Is it possible to have WWW not freeze up the entire Unity app, i.e., have the download happen "in the background", while a gameobject animation is being carried through?

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avatar image infinitypbr · Dec 03, 2012 at 05:58 PM 0
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I would love to know the answer to this, as I'm having the same problem now.

avatar image infinitypbr · Dec 03, 2012 at 05:59 PM 0
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The answer may be this (but it required PRO): http://docs.unity3d.com/Documentation/ScriptReference/Application.LoadLevelAsync.html

avatar image ina · Dec 07, 2012 at 06:09 AM 0
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@sfbaystudios i don't think LoadLevel has anything to do with WWW...

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Answer by nventimiglia · Dec 03, 2012 at 08:35 PM

Put it in a coroutine. Here is a segment from my VersionCheck script.

  public IEnumerator CheckVersion()
         {
             Busy.SetActive(true);
     
             yield return 1;
     
             if (Application.internetReachability == NetworkReachability.NotReachable)
             {
                 DoFail(string.Format(ErrorMessage, "Internet not reachable"));
     
                 yield break;
             }
     
             var www = new WWW(ApiUrl);
     
             yield return new WaitForSeconds(1);
             yield return www;
             yield return 1;
     
             var v = www.text.Replace("\"", "");
     
             if (!string.IsNullOrEmpty(www.error))
             {
                 DoFail(string.Format(ErrorMessage, www.error));
             }
     
             else if (Version != v)
             {
                 DoFail(string.Format(FailMessage, v));
             }
             else
             {
                 Close();
             }
         }
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avatar image ina · Dec 07, 2012 at 06:10 AM 0
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@nventimiglia are you able to get WWW to download content as something else is animating?

avatar image nventimiglia · Dec 07, 2012 at 04:35 PM 0
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Yes. Put the animation start / stop at the begining and end of the routine.

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Answer by infinitypbr · Dec 07, 2012 at 09:33 AM

I asked a very similar question, and it's all working now.

That is here: http://answers.unity3d.com/questions/358059/wwwprogress-failing-with-object-reference-not-set.html

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