Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Whelandrew · Nov 13, 2011 at 04:08 AM · mouselerpclickfiremissile

Fire missile to mouse click

I simply wish to have an missile fire from an origin point to the location selected by the mouse. Currently, I am using Lerp, which works, but slows the missile down when it begins to reach the end point. I am also unable to identify when the missile reaches the end of it's movement.

 missile.position = Vector2.Lerp(
         missile.position,
         des.transform.position,
         Mathf.SmoothStep(0.0f,1.0f,speed));
 
 speed+=Time.deltaTime*1.0f;

I'm sure that this has to be one of the simplest things to do in game creation(and I've done it a million times in other games) but Unity seems determined to strike me down. I can't seem to find a solid solution anywhere online either. So... help? :)

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ballistic_GMD · Oct 28, 2018 at 02:20 PM 0
Share

Hi, what if i what to fire missiles simultaneously at multiple mouse click positions?

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by syclamoth · Nov 13, 2011 at 04:30 AM

Your problem is that you're not interpolating between the start point and the end point, like you want to be- you're using a function which will smooth the missile's flight path as it goes- this will make the missile gradually approach des.transform.position, but never quite reach it. A more useful function for what you are doing here would go more like this-

 // At missiles's launch (probably in Start, but you can put it wherever)
 missileStartPoint = missile.position;
 totalDistance = Vector3.Distance(missileStartPoint, des.transform.position);
 distanceTravelled = 0;
 curVelocity = missileVelocity;

 // Each Update as the missile travels-
 distanceTravelled += curVelocity * Time.deltaTime;
 missile.position = Vector3.Lerp(
     missileStartPoint,
     des.transform.position,
     distanceTravelled / totalDistance);
 if(distanceTravelled / totalDistance >= 1)
 {
     // Missile destination reached! EXPLOADE (or whatever you missile does)
 }

If you wanted your missile to start slow, and accelerate as it travelled, you could add a few lines like this in-

 //when it starts
 curVelocity = missileStartingVelocity;

 // as it travels
 curVelocity += missileAcceleration * Time.deltaTime;
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Firing projectile towards mouse position from player... 0 Answers

How to make object clickable when user enter collider ? 0 Answers

How do you check if the object that you want to destroy with a click is the right object? 1 Answer

My inventory opens and closes on left mouse click when i don't want it to. 1 Answer

How Do You Exit A Game 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges