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Why UnityEngine.Ping get return time -1 in some Android Devices?
I use UnityEngine.Ping to check the network state, expect to get delay time by Ping.time. But in some Android Devices, Ping.time always return -1. By the way, I try to use System.Net.NetworkInformation.Ping , also failed with a InvalidOperationException. Someone have meet the thing problem, could help.
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