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This question was closed Nov 22, 2016 at 03:44 PM by Staffordwhat for the following reason:

The question is answered, right answer was accepted

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0
Question by Staffordwhat · Nov 21, 2016 at 04:32 PM · c#triggers

Why isn't my integer changing when onTriggerEnter is called?

Hi,

I'm creating a game where you cross two lanes of traffic and I'm trying to get it so when my player collides with a certain car it tells me which car it was. I've tried making it so if it hits carA it results in the variable carCollision changing to 1 etc. But when the player collides with all cars in game it just produces '0'. What am I doing wrong?

public class CollisionCar : MonoBehaviour {

 void OnTriggerEnter(Collider col)
 {
     //Debug.Log(gameObject.name + "has collidied with" + col.gameObject.name);
     if (col.gameObject.tag == "carA")
     {
         mainManager.carCollision = 1;
     }
     if (col.gameObject.tag == "carB")
     {
         mainManager.carCollision = 2;
     }
     if (col.gameObject.tag == "carC")
     {
         mainManager.carCollision = 3;
     }
     if (col.gameObject.tag == "carD")
     {
         mainManager.carCollision = 4;
     }
     Debug.Log(mainManager.carCollision);
 }

}

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avatar image tanoshimi · Nov 21, 2016 at 04:33 PM 1
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That would suggest that the gameobject with which you are colliding is tagged something other than carA, carB, carC, or carD. Why don't you add:

 Debug.Log(col.gameObject.tag);

?

avatar image brunocoimbra · Nov 21, 2016 at 11:59 PM 1
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Did you make sure that your objects are tagged correctly?

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Answer by Staffordwhat · Nov 22, 2016 at 03:44 PM

Thank you so much, I realized I had attached the script to the cars instead of the player.

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