- Home /
Question by
PerfectClick · Nov 29, 2019 at 10:13 AM ·
shaderioslightingunityeditorpoint light
Point Light Behave different from editor and IOS device
I've using point light on each bulb, Run on Editor is fine but when build and run on iphone it behave very odd with light going to center of the Disk. Using all Materials with standard shader. Anyone has any solution or suggeston?
On Editor ![alt text][1]
On IPhone [1]: /storage/temp/149334-iphone.png
lightpc.png
(28.5 kB)
iphone.png
(39.3 kB)
Comment
Your answer
Follow this Question
Related Questions
Shader: get nearest point light's color, direction and general custom lighting questions 0 Answers
Accessing light's range value within a fragment shader? 0 Answers
Lighting works for iPad but not iPhone? 0 Answers
How to fix point light do not cast shadow on Tree Creator Bark shader? 1 Answer
Vertex shader lighting 1 Answer