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Question by drhmiri · Jun 14, 2017 at 10:42 AM · androidunity 5plugin

Android plug-in for Unity3D

When one writes a plug-in for Unity3D to do something on an Android device, they usually end up having to place the 2 files called AndroidManifest.xml and classes.jar in Assets/Plugins/Android/libs

What if you already have similar files in your "libs" folder? For example, what if your Unity project already has "classes.jar" and "AndroidManifest.xml" due to other plug-ins being used in the app?

What do you do in this situation?

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