Question by
bhayward_incrowd · Apr 27, 2016 at 03:04 PM ·
cameratexture2dmultiple-monitorsreadpixelsdisplays
Texture2D ReadPixels for specific Display
Hi Everyone,
Unity has had support for multiple display outputs for a while now.
With the ReadPixels
function, you can specify an area to read from and an origin. But I cannot specify a display number to perform the capture on.
How can I do this, please?
Thanks in advance!
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