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Question by ClaytonKashuba · Jan 29, 2018 at 04:44 AM · static class

Having multiple scripts as info sets.

Ok, I want to reference a data set script using a variable name like

'Model_Info'

So then I can access variables and methods like variable = Model_Info.variable; Model_Info.method();

I want to have multiple data set scripts. Example: data_set_1.scr data_set_2.scr data_set_3.scr

The variables in these data sets never change. I will only be using 1 of these for a project. Discarding the rest. So if I can reference one of these scripts only ONE time, it would be extremely efficient for me.

The problem is I don't know how to initialize them so I only have to reference them one time.

A static class looks like "script_name.Model_Info.variable"

I'd like it to be like "Model_Info.variable" so I can keep the reference name a constant.

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Answer by ClaytonKashuba · Jan 29, 2018 at 07:10 PM

So to answer my question, what I ended up doing was creating an object, that will be persistant throughout all scenes. Then I attached a script to it Data_Set_2.scr

Then I reference this object with: data = Find.Gameobject("model_info").GetComponent(Data_Set_2).();

So when I change out a data set I only have to do two things: 1) Attach it to the gameobject 2) Change the script name in my reference script.

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