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Question by RocketsRaccoons · Aug 31, 2015 at 05:01 PM · c#movement2d-platformerjumping

Help making my 2D platformer character jump?

So I believe the problem lies in my groundchecking (something I am having problems with already!) My character walks fine on my level, however, they cannot jump and upon my leaving my level, stays floating on the same level on the y-axis (unaffected by any form of gravity).

Here is the code: http://pastebin.com/VEfwEf6m (I didn't want to paste via unity, so you can better see the syntax!)

Thank you in advance for helping me. I am a novice and would love some advice!

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avatar image binaryspace1010 · Sep 01, 2015 at 12:14 AM 0
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@RocketsRaccoons What is the problem? Like does it throw any errors, or does it just not jump?

avatar image BlackSnow_2 · Sep 01, 2015 at 02:28 AM 0
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I don't have answer for you but I've noticed that when jumping you use

  this.GetComponent<Rigidbody2D>().AddForce(new Vector2(0,650.0f));

You have a "JumpForce" variable though, which essentially does nothing as far as I can see.

One thing that might be helpful is placing "Debug.Log("Jump") next to your Addforce lines to test if the program even runs through there or if it's something else that's the issue.

avatar image sethuraj · Sep 01, 2015 at 04:44 AM 0
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You said the character moves but unaffected by any means of gravity.which mean your character stays on same Y axis value even after leaving the levels.Are you sure you unchecked Is$$anonymous$$inematic on the RigidBody2D component ? If Is$$anonymous$$inematic is turned On the game object will not be affected by gravity.

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