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Question by
binarybehemoth · May 17, 2016 at 04:21 AM ·
texturetexture2ddeferred renderingforward renderingantialiasing
How to enable antialiasing for Texture2D
I am drawing little dots, some smaller and some bigger, on a piece of Texture2D using T.SetPixel(). When I tried to zoom-in the texture using GUI.DrawTexture(), the jaggies were clearly visible. How can I apply anti-aliasing in this case?
After reading through some Q&A, I understand that I may need to enable forward rendering. How do I do that in Unity 5.3?
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