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Question by Ben Lind · Dec 05, 2014 at 11:53 AM · editorunity5duplicate

Why does duplicating objects change the name of the object in Unity 5 beta 13?

Previously duplicating an object kept the same name. In the newer beta of Unity 5 the name changes from eg. box_01 to box_02 etc. which is really annoying if you have prefabs that you want to have the same name.

Let's say I have a wall with a brown door called wall_door_01 and another one with a green door called wall_door_02. If I duplicate the wall_door_01 it will change to wall_door_02 which is not at all what I want.

Is there any way to turn off this behaviour?

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avatar image Ben Lind · Dec 05, 2014 at 12:16 PM 0
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Yeah but even so it gets incredibly confusing in the example I provided. The way it worked before was fine for us but now the scene hierarchy gets very disorganized and it's hard to see quickly what's what.

avatar image Coouge · Mar 21, 2015 at 04:27 PM 0
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I'm having the same problem. How can you fix this? Or this wouldn't necessary affect the game? :S

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Answer by tanoshimi · Dec 05, 2014 at 11:54 AM

Not sure if there's a way to turn it off, but it's generally not recommended to refer to objects by name anyway. If you have many instances of the same prefab then assign them a tag and use GameObject.FindGameObjectsWithTag

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avatar image screenname_taken · Dec 05, 2014 at 12:15 PM 0
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That's lighter on resources anyway. Won't have to search the whole scene one by one for the names.

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Answer by Raistlin2015 · May 07, 2015 at 06:26 AM

Highlight them all in the hierarchy and change their name in the inspector--BOOM!

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