Question by 
               nater1425 · May 30, 2016 at 10:03 AM · 
                rotationmovementrigidbodytransformcharactercontroller  
              
 
              i am using a code to make my cube walk with character controller ,but when i play the cube spins.
 #pragma strict
 
 var speed : float = 6.0;
 var jumpSpeed : float = 8.0;
 var gravity : float = 20.0;
 private var moveDirection : Vector3 = Vector3.zero;
 
 
 function Update ()
 
 {
                 var controller : CharacterController = GetComponent.<CharacterController>();
                 if (controller.isGrounded) {
             
             moveDirection = Vector3(Input.GetAxis("Horizontal"), 0,
                                     Input.GetAxis("Vertical"));
             moveDirection = transform.TransformDirection(moveDirection);
             moveDirection *= speed;
             
             if (Input.GetButton ("Jump")) {
                 moveDirection.y = jumpSpeed;
             }
         }
 
          
         moveDirection.y -= gravity * Time.deltaTime;
         
         
         controller.Move(moveDirection * Time.deltaTime);
     
     
 }    
 
               Comment
              
 
               
              I'm not sure, so I'm asking. You said you want the cube to walk with the character controller, and I was just wondering if you have attached the character to another game object, because sometimes it happens for me, so ins$$anonymous$$d I use fixedjoint. But I'm not sure if this is the case for you
Your answer
 
 
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                