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Question by Bradybeast128 · Oct 22, 2017 at 09:12 PM · c#buttonspawning

How to spawn a prefab when a button with a certain tag is pressed

I'm trying to figure out how to spawn a prefab where the camera is looking and when a ui button with a certain tag is pressed. Here is my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using System;
 
 public class Spawner : MonoBehaviour {
     private Vector3 _Position;
     public GameObject Prefab;
 void OnEnable(Button other)
     {
         if (other.CompareTag("Cube"))
         {
             GetPosition();
             Instantiate(Prefab, _Position, Quaternion.identity);
 
         }
     }
    private void GetPosition()
     {
 
         Vector3 mousePosFar = new Vector3(
           Input.mousePosition.x,
           Input.mousePosition.y,
           Camera.main.farClipPlane);
 
         Vector3 mousePosNear = new Vector3(
           Input.mousePosition.x,
           Input.mousePosition.y,
           Camera.main.nearClipPlane);
 
         Vector3 mousePosF = Camera.main.ScreenToWorldPoint(mousePosFar);
         Vector3 mousePosN = Camera.main.ScreenToWorldPoint(mousePosNear);
 
         RaycastHit hit;
 
         if (Physics.Raycast(mousePosN, mousePosF - mousePosN, out hit, 1000))
             _Position = new Vector3(hit.point.x, hit.point.y, hit.point.z);
 
     }
 }

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Answer by Cuttlas-U · Oct 23, 2017 at 07:13 PM

hi; i think for a simple way u can throw away that big GetPosition() function;

just give the camera a collider like sphere collider ;

then make a bool variable to be true each time the collider has enter trigger with your object or cube and false it when it exit;

and then again when u enable just check if that bool is true so u know the camera is looking;

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avatar image Bradybeast128 · Oct 24, 2017 at 04:31 PM 0
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Sorry I can't get rid of that GetPosition() function is what causes the prefab to spawn where the camera is looking, I can't get rid of it. I was looking more at the void OnEnable(Button other). I want it so when I click a UI button, it spawns a prefab where the camera is looking (that's why there is the GetPostion() ). This is a UI function, so there are no colliders.

avatar image Cuttlas-U Bradybeast128 · Oct 25, 2017 at 06:07 AM 0
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hi; sorry for late response; ok u wrote your codes like this :

              GetPosition();
              Instantiate(Prefab, _Position, Quaternion.identity);


after calling GetPosition it will immediatley go to the next lane so u may not get the right position to spawn the object; so what u can do is wait for that function to complete the calculate and sent back the position that we need to Instantiate the obejct:

first change make the function as a return value and at the end return the value it got :

 private Vector3 GetPosition()
     {
 
 
 return  _Position;
     }



then in your Enable code u can do like this:

  void OnEnable(Button other)
      {
          if (other.CompareTag("Cube"))
          {
             Vector3 PosToSpawn = GetPosition();
              Instantiate(Prefab, PosToSpawn , Quaternion.identity);
  
          }
      }

now this way we are sure that we got the position detailes before spawning the obejct; check this out and see if problem fixed and if not we countinue monitoring;

good luck;

avatar image Bradybeast128 Cuttlas-U · Oct 27, 2017 at 12:05 AM 0
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The GetPosition() works perfectly fine. The position of the object when I spawn it with a key press like this: if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Alpha2)) { GetPosition(); Instantiate(Prefab1, _Position, Quaternion.identity); } is fine Thank you for helping me already but the GetPosition() wasn't what I was having trouble with. I'm wondering how I activate the GetPosition(); Instantiate(Prefab, _Position, Quaternion.identity); with a UI button. Do I add it to a button, do I replace the OnEnable with CubeButton, or AlphaButtonClick$$anonymous$$ask? like what do I do?

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