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Question by upariver · Apr 26, 2016 at 06:07 PM · c#instantiatevector3arraylist

[C#] Object not spawning where it should?

I have a GameObject which spawns a line of prefabs which forms platforms from the place the GameObject is placed in the level. The issue is that the place where I spawn them is different as to the place where I place them. Can anyone give me any suggestions of what i'm doing wrong?

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class Spawner : MonoBehaviour {
 
     public int numPlat;
     public GameObject[] PlatSpawner;
     public GameObject PlatformToSpawn;
     public Vector3 spawnPosition;
     public float NextSpawnPosition;
     
     public SpriteRenderer spriteChosen;
     // Use this for initialization
     void Start () {
         
         Debug.Log("Number" + numPlat);
         spawnStuff();
         
 
     }
     
 
 
     public void spawnStuff()
     {
         
        
         for (int i = 0; i < numPlat; i++) 
         {
             //NextSpawnPosition++;
             float PlatWidth = PlatformToSpawn.GetComponent<SpriteRenderer>().bounds.size.x;
             NextSpawnPosition = PlatWidth + NextSpawnPosition;
             Debug.Log("" + PlatWidth);
             spawnPosition = new Vector3 (this.transform.position.x + NextSpawnPosition, transform.position.y,transform.position.z );
 
            Instantiate(PlatformToSpawn, spawnPosition, Quaternion.identity) ;
         }
     }
 
 }
 
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